Usagi Tsukino, better known as Sailor Moon, is the superheroine protagonist and title character in the Sailor Moon manga series and anime adaptations. Usagi is introduced as a carefree, underachieving schoolgirl in Tokyo. She is initially believed to be an Earthling, but is later revealed to be Princess Serenity of the moon kingdom Silver Millennium. Usagi meets Luna who discovers that she is destined to save Earth from the forces of evil. Luna gives Usagi a broach to transform into Sailor Moon, and asks her to form the Sailor Soldiers, find their princess and protect the “Legendary Silver Crystal.” As Usagi matures, she becomes one of the universe’s powerful warriors and protects her adopted home planet, Earth, from villains who wish to harm it.
This 8-bit Sailor Moon was created at the request of my wife Heidi and her sister. Speaking of sailing (or at least ferries), Heidi and I are heading to Orcas Island, the largest of the San Juan Islands, to stay in an apartment in Eastsound for the next few days. It’s her birthday present from me.
Q*bert – No. 797
Q*bert is the title character of an arcade video game developed and published by Gottlieb in 1982. It is a 2D action game with puzzle elements that uses “isometric” graphics to create a pseudo-3D effect. The object is to change the color of every cube in a pyramid by making the on-screen character hop on top of the cube while avoiding obstacles and enemies. The game was conceived by video game programmer Warren Davis and artist Jeff Lee. Lee designed the orange, armless title character and the original concept by drawing a pyramid of cubes inspired by M. C. Escher. The character jumped along the cubes and shot projectiles, called “mucus bombs,” from a tubular nose at enemies. Q*bert was developed under the project name Cubes, but was briefly named Snots and Boogers and @!#?@! during development. The game was Gottlieb’s most successful video game and among the most recognized brands from the golden age of arcade video games.
I obviously didn’t have to modify the 8-bit arcade sprite of Q*bert very much to fit the format of my Mascot Mashup: Gorillas artillery game. I’m surprised it took me almost 800 characters to make him. When I think of Q*bert, I think of playing the Atari 5200 cartridge at my cousin Brian’s house at Christmastime in West Virginia. I never owned a copy of the game, but I was fascinated by its pyramid structure.